Can't imagine playing Starsector without it. PD layout isn't as good from what I recall. ago. 95. Basic maintenance (standard) is 70%, meaning up to 20%. Augmented drive field is actually kind of a cool option. Will be interested to hear more. This number confers total hull damage immunity until the armor in a targeted area (tiles in your ship model at the bottom screen left) is destroyed. 1. Also, you can't reverse engineer copied ships in the engineering hub, sadly. Arcane signatures - Laboratory. • 1 yr. The four corner slots are for Burst PD Lasers. 2. I use 20 for no specific reason. --- End quote ---I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. 95. Ophichius • 1 yr. 7. Anyway, have fun. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. Forge Production v1. starfarer. Tools, guides, and other resources. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. Hmm, this is not the first time that we have bugs involving the hull forge, well, another one to the list, for now Idk what is going on, but I'll try to find solutions, thank. used the D version. If you want them to keep their distance, make sure to also equip them with extreme range weaponry, or go with missile boats or carrier hybrids and assign rally points for them. Yes there is 1 optimal fit which is not SO. The ability is increased by 10% for every salvage gantry in your fleet and also gets a 10% bump. You can get the same amount of bays with two Colossus Mk. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. in the players hands its beyond strong especially with the right load out. aaronrizz • 3 yr. and you could get a 3 days production report right after activating an ability. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. json. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. DolanTheCaptan • 2 yr. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. Version 3. 5Starsector > Mods > [0. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. It was then at commented and. 95. 183 that might be it. Forge Production 1. Just a list of small-ish mods that would go along with your main modpack, why not try some out?⭐ Discord: Pack: get me wrong, hull restoration is a very convenient perk, but it can be almost entirely replicated with enough money. It's nice to see Sateen on my own fleet. laboratory (after the hull forge used a template, this template is turned into a degraded template. Ship Catalogue / Variant Editor (SCVE) v1. DME adds some new enemies to fight, and Seeker. 2. You should find a pristine nano forge pretty quick. Added the new pirate hull the Cosmic Fury. Increasing vents will give you better passive vent, and better active vent. Various Effect Supports. Weapon modules no longer generate flux. Starsector > Mods > [0. Removed extra skill point scaling. 2. Changes. 95. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. Quote from: Elijah on April 20, 2017, 03:42:10 AM. Guilty-Deer-2147. Step 3: Put an Empty Forge Template on the Hull Deconstructor. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. 1a] Industrial. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. e - Campaign content expansion. Eji1700. Elevate your Starsector gameplay with the [0. 95. They grant bonuses such as increased range and armor. 96a] Industrial. Updated to 1. The Starsector Modded playthrough has been turned on its head because we got dumped by the Volkov Industrialist Conglomerate. 3. 7. Alliances offer mutual assistance in times of war. Reply reply [deleted] • [removed]. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. 3. 1 Mod, the choice for serious players seeking advanced features and customization options. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. Some hullmods are built into ship hulls and cannot be removed. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. 1a] Supply Forging 1. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. 2. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 5 forge modpack thing for friends. 95. Sounds like some sales BS. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. If you went and sold them a pristine nanoforge, on the other hand, you probably would see a difference. 96a] Forge Production by Ontheheavens [0. I tested with only Mayasura and Nexelerin enabled, plus required libraries. It also confers a % Hull damage reduction scaling with the remaining (i think, rather than starting) armor value and affected by skills (Polarized Armor, Impact Mitigation). But I came to the conclusion that I wasted way too much time babysitting them and making sure they won't get F by some expedition/inspection, instead of exploring and raiding filthy pirate scum. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. This helps as your slower capital speed and flux makes keeping some distance desirable. It was then at commented and written by Ayomide. - open up the settings. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. impl. beast_regards • 3 yr. Go to starsector r/starsector. - look for "maxLogisticsHullmods":2, - change to whatever value you want. But no shields or energy weapons. Also removed the standoff between the hull and flux diamonds. Augmented drive field is actually kind of a cool option. 1. 4-Most missiles -Increased HP to ~400 =====RC4=====-Patched for Starsector update 0. Maybe. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. I could compress and send you my mod folder, if I can be allowed to do so. 9. Training stable diffusion to create ship art. Second, Forge Templates are their own drop group and do not affect "loot spawning", as they do not influence the drop chances of blueprints in the slightest. There is a mod that updates the JRE of starsector in the discord server. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. • 2 yr. 3. EDIT: New update CTDs on Launch. Diplomacy events see faction relationships changing over time. Sure there's a slight CR boost but other skills will make you far stronger. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. III, at less than 1/3rd the cost. 1. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Frequent Questions. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. It also sync very well with repair, logistic and endurance skill. [deleted] • 2 yr. Changelog 1. 95. - Adjusted the hull repair rate of its passive system from 1% to 0. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. 95a] Industrial. v2. 5. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". Blueprints, Doctrine, and Production. ago. « Reply #10 on: August 01, 2020, 06:31:12 PM ». Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. • Over-Engineered: Provides 20% OP bonus and. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. Trending now [0. Lots of ads claim to be special “programs” but in reality are not. Last I played it added +25% income to the colony. EG. Dunno if you want that to happen as a special bonus for running the Forge pipeline but it seems unlikely. 9. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. If you have the Console command mod you can use the command AddOrdinance [amount you want]. g. . 165704 [Thread-4] INFO com. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. 5 – 10/31/23. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. Reply. TheThunderhawk • 3 yr. Thanks for the reports, both of these are now fixed in dev. -Hull Beam I, II -Decreased flux/damage ratio from ~0. There are two types of hullmods that you can install on your ship. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. cassandra112. ago. 16. api. . Elevate your Starsector gameplay with the [0. json file Mod_Info. And btw, you can also add ship components which will help, but. Edit- almost forgot that putting a Alpha core on the. 11566 [Thread-4] ERROR com. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. hull deconstructor (deconstructs every ship you put into the special ship storage and makes forge templates out of it - like the one you asked about, you also need empty forge templates) Hull forge - requires an industry. When it reaches zero the ship is disabled or destroyed. 15. Any memorial gives +1 stab. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. c - Colony content expansion. 96a] Iron Shell 1. 3. Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size Alpha Ai core in commerce only effects you selling or buying shit from the independent market. Actually you're not wrong, this is probably the best QoL skill there is. But we have perfect alternative. 95a or higher should work fine),. I'm wondering, is it worth getting now? This thread is archived. Sounds like some sales BS. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. 95, so if you just changed the version number in the mod_info. Hopefully fixed a bug with repeating mothership interactions. With our comprehensive installation and usage guide, you'll be able to install and use [0. 51K subscribers in the starsector community. The lab allows you to take the special corrupted blueprints and restore them to blank ones, you can then take them the deconstructer put them in and give up a ship you want the blueprints for. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. Changelog: 1. Increasing vents will give you better passive vent, and better active vent. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Every weapons deal 100% against hull but 5% armor always block damage. 456. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. log, with the errors below; 10923 [Thread-3] ERROR com. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. - Added Linked Hull (Copied from Dark. Added Three Domain Stations, these are buildable at colonies. 1a] More HullMods 1. 95a] Low Maintenance 1. Pristine Nanoforges have a base price of 200 000 credits. StarSector Wiki is a FANDOM Games Community. 4 RC3) and Nexelerin (0. 1 with ease and take your gaming experience to the next level. 1. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Steps to reproduce: - Have two planets, one with ships in storage and another with a hull forge. 96a-RC10). It was then at commented and. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. With our comprehensive installation and usage guide, you'll be able to install and use [0. ini file within the GraphicsLib folder in a program like Notepad++. Beta makes many copies. c - Campaign content expansion. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. In older version of HMI for 091 version of StarSector these system doesn't spawn with random sector, but its good thing, what they spawn in random sector, since in that older you miss out of alot of mod content which is bound to these systems, such as Domain Resurgent, Mess systems and such, although better way is create random. I already know about the lab for repairing damaged templates, but I did not found. You will need a heavy fleet and several marines to bash down their defenses and steal the forges. Very important. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. starfarer. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. 95. Only add the. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. combat. Does not restock ballistic weapon ammo. Removed extra crew bonus. Step 1: Store a ship of you choice on the Hull Deconstructor. Crew training grants 15% unless you start spamming capitals, 50%. No surprise, most combat hull mods ended up in high tiers. Evolution 3. Patch update v0. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. Requires LazyLib, Console. Elevate your Starsector gameplay with the [0. 95. Evolution 2. 3 with ease and take your gaming experience to the next level. Definitely take your time to learn it in simulation because the Doom is like a Dodge Viper -- it will try to kill you. The Armament Support System consumes AI cores and the other one is called Special. Battlecruiser: I think you already get it. Starsector > Mods > [0. Reddit told me to survey planets in Remnant star systems, but now the. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. 1) The bonus from the ancient lab nullifies on save load. aaronrizz • 3 yr. You can find a research station if you have the HMI mod that will let you use the template to get the ship. 3. Not completely true. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. 4. starfarer. 69K subscribers 5. 6. Evolution 1. Re: [0. 1. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. 10. e, 1v1s onslaughts) r/EliteDangerous •Advice for good ships/ layouts for new players. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout - Received numerous complaints it was OP for the missile forgeWelcome back today we are doing a Starsector hullmods tier list. 6. As you see, you will have just +- 50% hull damage of this weapon, with 300 whield dps. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. DOWNLOAD. There's also officer skills that make +50% armor, -25% armor damage taken, -25% damage hull taken, etc that. c - Campaign content expansion. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. ago. Right click is set to Eliminate. ago. 2. 9. Whenever I hover over a hullmod or hullmod blueprint from the Iron Shell mod it causes my game to ctd. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. Its freakin wonderful. fs. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. Starsector > Mods > [0. 0: - Change Starsector version to 0. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. Here is their closest one (from 11/02/1989), which may be similar: "Blow at. 1. Overhauls. 95. 9. ship file. Starsector Hull Mods Guide - 0. Reloads at a random interval of 10-15 seconds. Recommended for people with 8 GB of System RAM or more. v2. 7a - 11/14/23 A quick "HOT" fix :). ago. 96a]Epta Consortium - 2. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. To access the best mods and community content for this game, you need to log in or register at Nexus Mods, the largest network of free game mods. Evolution 3. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. Previous Post [Starsector Mods][0. 95. The broken ones you put in some sort of research facility and they recover a blank template. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. Having done that, retreat the ship, bring in your second, frigate-stomping flagship and pilot that instead. Mining blaster. fs. Re: [0. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. 21. Basic maintenance (standard) is 70%, meaning up to 20%. By creating your own kingdom, you can pick and choose your vassals and the various policies to your liking. 96a] Industrial. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. c - Campaign content expansion << < (366/413) > >> SirHartley: Not a bad idea, tbh. Changes. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. • 4 yr. Channerchan • 1 yr. 625 hull damage and. 1a-RC6 Vanilla Starsector only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. 1a-RC6 Vanilla Starsector in D tier, whew. 7. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. Recommended for people with 6 GB of System RAM. It can deal crippling hull damage, though, and wipes out most fighters easily. But no shields or energy weapons. Evolution 3. Go to starsector r/starsector. You'll also be able to find everything new used across the Sector by the various factions, and might be. Be careful when boarding ships. It's nice to see Sateen on my own fleet. You are talking about Industrial Evolution’s forge templates, I think. They work perfectly fine. 0 Mod, the choice for serious players seeking advanced features and customization options. It's usually better to just colonize another planet in the same system and put your heavy industry there. E. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. 30% extra ordinance points sounds very good, and i would like to have something like that too. Re: Ship Build Compendium (Vanilla) [0.